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Component:AvatarUserViewHeadOverride
This component is automatically added to Avatars to make the first person viewpoint not move around in desktop mode from the idle head animation.
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Component image
Avatar User View Head Override component as seen in the Scene Inspector
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This component is automatically added to Avatars on the Head BodyNode to make the first person viewpoint not move around in desktop from the idle head movement generated by the procedural animation system. It will create a RenderTransformOverride and setup drives for Enabled, PositionOverride, and RotationOverride when attached to a slot.
This component creates a one frame rendering delay that may cause disorientation when used in VR mode.