Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Component:LocomotionAnimationConfiguration

The LocomotionAnimationConfiguration component is used to customize the user's locomotion animations using a list of gaits and a global settings menu as well.
Component image 
File:LocomotionAnimationConfigurationComponent.png
Locomotion Animation Configuration component as seen in the Scene Inspector

The LocomotionAnimationConfiguration component is used to customize the user's locomotion animations using a list of gaits and a global settings menu as well.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
GlobalParameters direct LocomotionAnimationGlobalParameters The settings to use for all gaits regardless of user speed.
Gaits list of LocomotionAnimationGaitParameters The list of gaits to use at different speeds of user movement.

Usage

Can be used to customize the user's procedural animations when walking.

Examples

One common change with this configuration is adjusting how much the fingers 'wiggle' while idle. To adjust this, add a LocomotionAnimationConfiguration to your avatar anywhere, recommended placement on a slot near the root of the avatar so it can be located easily. Inside of the component, scroll down to the gaits section and inside of the first one [0], adjust one or both of FingerCurlSwaySpeed and FingerCurlSwayMagnitude for the desired change. To stop the fingers from wiggling when idle entirely, set one of these properties to 0.

Videos

Frooxius goes over how the LocomotionAnimationConfiguration component can be customized (featuring Cyro).

See Also