Component:PointEmitter
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Component image 
Point Emitter component as seen in the Scene Inspector

The PointEmitter component is used to make particles using particle systems (see Photon Dust) from a single point.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The particle system to get data from like style and particle count limits. |
Rate
|
Float | how fast to emit particles into the system. |
BurstOnActivatedMin
|
Float | The minimum value of the range of particle count to be emitted when activated as a burst. |
BurstOnActivatedMax
|
Float | The maximum value of the range of particle count to be emitted when activated as a burst. |
BurstOnStart
|
Bool | Whether or not particle bursts should be done on spawn. |
Direction
|
Float3 | Which direction in local space to shoot particles emitted by this emitter. |
RandomDirectionWeight
|
Float | How much to randomize the velocity of new particles (this is a magnitude) |
Color
|
ColorX | Color multiplier for starting color of particles emitted from this point. |