Component:SimplexCubemap
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Component image File:SimplexCubemapComponent.pngSimplex Cubemap component as seen in the Scene Inspector
The Simplex Cubemap component creates a cubemap data that looks like a simplex noise texture in 3D.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | How to handle the interpolation between pixels. |
AnisotropicLevel
|
Int | The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
|
MipmapBias
|
Float | Whether to see lower resolution versions of the texture closer up or not (MipMaps). |
Profile
|
ColorProfile | The color profile to use for this texture's rendering. |
Size
|
Int | The size of the procedural texture in pixels. |
Mipmaps
|
Bool | Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance. |
Format
|
TextureFormat | TextureFormat describes how Texture's pixel are stored in the VRAM. |
Background
|
ColorX | The color for the simplex's background. |
Foreground
|
ColorX | The color for the simplex's foreground. |
Scale
|
Float | The scale of the simplex algorithm. |
Use4D
|
Bool | whether to use 4D to allow animation or shifting of the texture. |
WOffset
|
Float | The offset of the texture in 4D. |