Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Component:SimplexCubemap

From Resonite Wiki
Component image 
File:SimplexCubemapComponent.png
Simplex Cubemap component as seen in the Scene Inspector

The Simplex Cubemap component creates a cubemap data that looks like a simplex noise texture in 3D.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
FilterMode TextureFilterMode How to handle the interpolation between pixels.
AnisotropicLevel Int The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
MipmapBias Float Whether to see lower resolution versions of the texture closer up or not (MipMaps).
Profile ColorProfile The color profile to use for this texture's rendering.
Size Int The size of the procedural texture in pixels.
Mipmaps Bool Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance.
Format TextureFormat TextureFormat describes how Texture's pixel are stored in the VRAM.
Background ColorX The color for the simplex's background.
Foreground ColorX The color for the simplex's foreground.
Scale Float The scale of the simplex algorithm.
Use4D Bool whether to use 4D to allow animation or shifting of the texture.
WOffset Float The offset of the texture in 4D.

Usage

Examples

See Also