Enum
Name:
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TextureFilterMode
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Type:
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Elements.Assets.TextureFilterMode
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TextureFilterMode is an Enum used by Texture components. It determines the method of filtering done on the texture's pixels when it magnified or minified when viewed.
Values
Name
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Value
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Description
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Point
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0
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Uses point sampling, also known as "Nearest Neighbor". This is generally used for pixel art as it provides a "blocky" aesthetic.
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Bilinear
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1
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Bilinear filtering between pixels, but only on a single mip map.
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Trilinear
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2
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Trilinear filtering between pixels and the two nearest mip maps.
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Anisotropic
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3
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Anisotropic filtering is used. The anisotropic level is controlled by a different field on the texture component.
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