Tutorial:UnitySDK
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By Caleb Mignano:
Importing the winterpaw.
- Install any 2022 version of unity
- Load up a new 3d not universal just 3d project. (Cant use an existing project. MUST be new)
- Then import the latest resonitesdk package as of now its v0.0.8
- Then import poi shaders (optional) and avatar base package
- Then setup avatar as follows
- FIND your FBX inside of your avatars directory
- Drag it into the hierarchy. (Center it at 0,0,0 in the inspector window for its position)
- Then apply textures and such with standard or poi materials
- Poi will be converted to unity standard shaders at runtime. Resonite dosent support poi or custom materials as of now while writing this.
- Then goto resonite avatar setup and set it up within the popup making sure to go through the setup.
- Open resonite and load into a new world.
- Goto session enable resonitelink.
- Open the sdk window for resonite link
- Click connect then send static not realtime!!
- Wait for it to process it
- Then click on the avatar and equip itself.
- Save the avatar by creating a folder in your inventory for avatars then click save avatar and done.
- Wait for it to sync before closing unity and then close resonite and repoen it and voila! It works!!
(WIP) By Azure Bat:
PLEASE FOLLOW STEPS CAREFULLY
Importing a model from a VRCFury build:
It is HIGHLY recommended to have familiarity with Unity, VRCFury, Unity/Poiyomi Shaders, and VCC (VRChat Creator Companion).
When using a VCC project for this build, please make sure to back up your project before proceeding!!! Click "..." next to "Manage Projects" and click "Create Backup". See VCC's Documentation on where VCC backups are stored and how to recover projects if necessary.
**MAKING CHANGES TO A VCC PROJECT WITHOUT BACKING UP COULD LEAD TO BROKEN VRCHAT BUILDS**
A disclaimer before proceeding:
- Uploading via this method will exclude toggles, dynamic bones (physbones), constraints, hand gestures, animations, and radial menu functionality. The SDK currently cannot transfer VRC configurations and animations.
- This guide is a work in progress while the SDK is in development.
(I will edit these steps later with more detail. This is a VERY basic rundown of steps)
- Open your VCC project
- Select the model you would like to import to Resonite
- Open Tools > VRCFury > Build Editor Test Copy
- A model starting with "VRCF Test Copy" will be created in your scene.
- Right click the scene (highest part of the heirachy) and click "Add New Scene".
- A second scene will be created as "Untitled". Rename the scene to "Resonite Build".
- Right click the VRCF Test Copy and click Cut.
- Paste it under the newly created scene.
- Right click the original scene and select "Unload Scene". This prevents edits to your VRChat build while creating your Resonite model.
- If you need to return to the VRChat build, right click on the VRC scene and click Load Scene. Then right click on the Resonite scene and click Unload Scene
- Click on the VRCF Test Copy then go to Resonite SDK > Avatar Setup Wizard
- [Insert avatar setup guide here]
- Once setup is finished, click Resonite SDK > Open Resonite SDK Manager.
- [Insert ResoniteLink avatar upload guide here]