(Redirected from Anisotropic Filtering)
Name: | TextureFilterMode |
Type: | Elements.Assets.TextureFilterMode
|
TextureFilterMode is an Enum used by Texture components. It determines the method of filtering done on the texture's pixels when it magnified or minified when viewed.
Name | Value | Description |
---|---|---|
Point
|
0 | Uses point sampling, also known as "Nearest Neighbor". This is generally used for pixel art as it provides a "blocky" aesthetic. |
Bilinear
|
1 | Bilinear filtering between pixels, but only on a single mip map. |
Trilinear
|
2 | Trilinear filtering between pixels and the two nearest mip maps. |
Anisotropic
|
3 | Anisotropic filtering is used. The anisotropic level is controlled by a different field on the texture component. |