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Component image
Audio Waveform Texture component as seen in the Scene Inspector
The AudioWaveformTexture component is used to generate a texture of a line with a visual representation of the volume and pitch of an audio over it's duration. For use with a material.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
BakeTexture first generates a Component:StaticTexture2D that is the same as this procedural texture. The resulting static texture replaces every reference to the original procedural texture. Lastly the original procedural texture is deleted.
Usage
Insert into a material to view what the texture looks like.
Examples
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