(Redirected from AxisTranslationGizmo (Component))
Component image 
Axis Translation Gizmo component as seen in the Scene Inspector 

The AxisTranslationGizmo is the squares often seen on a Gizmo to translate it along 2 axies at the same time.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| TargetSlot | direct TransformRelayRef | The slot to translate and edit. | 
| AutoPositionAtTargetSlot | Bool | Whether to automatically position this at the target slot. | 
| _interactingComponent | Component | the component This is interacting with. | 
| _material | OverlayFresnelMaterial | The material being used for the visual. | 
| _toolPoint | Slot | The point that follows the interacting tool's tip. | 
| _activePoint | Slot | The point that follows the gizmo visual. | 
| _lineRoot | Slot | the root of the line visual from the gizmo to the interacting tool's tip. | 
| _lineSegment | SegmentMesh | The segment mesh being used for the line visual. | 
| _snapHighlight | Slot | the root of the snap highlight for snapping. | 
| Axis | Float3 | The direction of the 2d plane this will translate along. | 
| AxisSpace | direct RootSpace | The coordinate space of Axis. | 
| PointSpace | direct RootSpace | The coordinate space of TargetPointdrive value. | 
| TargetPoint | direct RelayRef`1<IField`1<Float3>> | A field to drive with the target point position. | 
| TargetValue | direct RelayRef`1<IField`1<Float>> | The field to use for TargetPoint | 
| UseCustomVisual | Bool | Whether to use a custom visual rather than the default code generated one. | 
| _customVisualRoot | Slot | The root slot of the custom visual. | 
| ArrowLength | Float | The length of the arrow this gizmo is attached to. | 
| CreateUndoSteps | Bool | Whether to make edits done with this component undoable. | 
| _visualRoot | Slot | The root slot of the visual for interaction. | 
| _visualRot | field drive of FloatQ | The rotation field of the visual. | 
| _arrowVector | field drive of Float3 | The vector field of the arrow mesh visual. | 
| _arrow | ArrowMesh | The arrow mesh of the visual. | 
| _collider | reference drive of CylinderCollider | The collider of the visual. | 
| _linesRoot | Slot | the root slot of the lines visual. | 
| _line0 | SegmentMesh | The segment mesh being used for the first line. | 
| _line1 | SegmentMesh | The segment mesh being used for the second line. | 
Usage
Used For Gizmos.
