Component image 
Axis Translation Gizmo component as seen in the Scene Inspector

The AxisTranslationGizmo is the squares often seen on a Gizmo to translate it along 2 axies at the same time.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TargetSlot
|
direct TransformRelayRef | The slot to translate and edit. |
AutoPositionAtTargetSlot
|
Bool | Whether to automatically position this at the target slot. |
_interactingComponent
|
Component | the component This is interacting with. |
_material
|
OverlayFresnelMaterial | The material being used for the visual. |
_toolPoint
|
Slot | The point that follows the interacting tool's tip. |
_activePoint
|
Slot | The point that follows the gizmo visual. |
_lineRoot
|
Slot | the root of the line visual from the gizmo to the interacting tool's tip. |
_lineSegment
|
SegmentMesh | The segment mesh being used for the line visual. |
_snapHighlight
|
Slot | the root of the snap highlight for snapping. |
Axis
|
Float3 | The direction of the 2d plane this will translate along. |
AxisSpace
|
direct RootSpace | The coordinate space of Axis .
|
PointSpace
|
direct RootSpace | The coordinate space of TargetPoint drive value.
|
TargetPoint
|
direct RelayRef`1<IField`1<Float3>> | A field to drive with the target point position. |
TargetValue
|
direct RelayRef`1<IField`1<Float>> | The field to use for TargetPoint
|
UseCustomVisual
|
Bool | Whether to use a custom visual rather than the default code generated one. |
_customVisualRoot
|
Slot | The root slot of the custom visual. |
ArrowLength
|
Float | The length of the arrow this gizmo is attached to. |
CreateUndoSteps
|
Bool | Whether to make edits done with this component undoable. |
_visualRoot
|
Slot | The root slot of the visual for interaction. |
_visualRot
|
field drive of FloatQ | The rotation field of the visual. |
_arrowVector
|
field drive of Float3 | The vector field of the arrow mesh visual. |
_arrow
|
ArrowMesh | The arrow mesh of the visual. |
_collider
|
reference drive of CylinderCollider | The collider of the visual. |
_linesRoot
|
Slot | the root slot of the lines visual. |
_line0
|
SegmentMesh | The segment mesh being used for the first line. |
_line1
|
SegmentMesh | The segment mesh being used for the second line. |
Usage
Used For Gizmos.