Component:ArmHapticPointMapper

From Resonite Wiki
Component image 
Arm Haptic Point Mapper component as seen in the Scene Inspector

The Arm Haptic Point Mapper works as part of the game's robust Haptics system to map haptics points in real life for the arm to the in game arms.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Priority Int The priority of this over other haptic elements
ShowDebugVisuals Bool Enables a sphere visual that lights up when touching haptic zones.
BoneChain list of Slot The list of slots to distribute the haptic points along for the arm.
NormalizedStart Float The start of where haptics points should be placed based on a normalized position from 0<->1 along the length of the arm, if all the bones were rotated to be along a straight line.
NormalizedEnd Float The end of where haptics points should be placed based on a normalized position from 0<->1 along the length of the arm, if all the bones were rotated to be along a straight line.
Side Chirality Specifies which controller/hand this component gives haptic data to.
UpAxis Float3 The axis on the arm which determines which way is up per bone, which is used to map haptic points from real life to in game.
ForwardAxis Float3 The axis on the arm which determines which way is forward per bone, which is used to map haptic points from real life to in game.
HandRadius Float The radius of the hand in which to map haptics points for.

Usage

Used in the robust Haptics system to map haptics points in real life for the arm to the in game arms.

Examples

Found by default on the upper arms of avatars.

See Also