Add the list of assets you want to use through the SyncAssetList<IAsset`1> area, then add in your assets into the items. Then you can specify the field through the Target you wanna switch between different assets for. Changing the Index will change which asset the Target has in it.
This component directly drives a value, not a reference. Therefore, trying to combine it with other components using an IAssetProvider<T> type, such as a ReferenceMultiDriver, will not work. To drive by reference and thus interop this component, use a ReferenceMultiDriver<IAssetProvider<T>>
Examples
Using an asset multiplexer to allow your avatar to switch shirts via changing the texture, a pattern changer for a music visualizer.