Axis Distance Haptic Filter component as seen in the Scene Inspector
The AxisDistanceHapticFilter multiplicatively changes the intensity of a Component:HapticVolume depending on the dot product from the vector of the device's position in local space to this component and Axis. Essentially the smaller the angle between the device local position from 0 direction and the Axis direction the smaller the distance.
This works as part of the game's robust Haptics system.