Component image 
Cone Gizmo component as seen in the Scene Inspector

The ConeGizmo component is auto generated for interaction with a Component:ConeMesh or Component:ConeCollider via a Dev Tool.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TargetSlot
|
direct TransformRelayRef | The slot to translate and edit. |
AutoPositionAtTargetSlot
|
Bool | Whether to automatically position this at the target slot. |
_interactingComponent
|
Component | the component This is interacting with. |
_material
|
OverlayFresnelMaterial | The material being used for the visual. |
_toolPoint
|
Slot | The point that follows the interacting tool's tip. |
_activePoint
|
Slot | The point that follows the gizmo visual. |
_lineRoot
|
Slot | the root of the line visual from the gizmo to the interacting tool's tip. |
_lineSegment
|
SegmentMesh | The segment mesh being used for the line visual. |
_snapHighlight
|
Slot | the root of the snap highlight for snapping. |
TargetAngle
|
direct RelayRef`1<IField`1<Float>> | The field being edited for the angle of the cone. |
TargetRadius
|
direct RelayRef`1<IField`1<Float>> | The field being edited for the radius of the cone base. |
TargetHeight
|
direct RelayRef`1<IField`1<Float>> | The field being edited for the height of the cone. |
TargetDirection
|
direct RelayRef`1<IField`1<Float3>> | The field being edited for the cone direction. |
TargetRotation
|
direct RelayRef`1<IField`1<FloatQ>> | The field being edited for the cone rotation. |
DirectionSpace
|
direct RootSpace | The space Transform of TargetDirection .
|
FixedAngle
|
Float | The angle that the cone should be at (shape). |
FixedHeight
|
Float | The height that the cone mesh should be. |
FixedDirection
|
Float3 | The direction the cone should be facing. |
LineThickness
|
Float | The thickness of the lines of the visual. |
MinHeight
|
Float | The minimum height the cone can be set to. |
MaxHeight
|
Float | The maximum height the cone can be set to. |
MinAngle
|
Float | The minimum tip angle the cone can be set to (shape). |
MaxAngle
|
Float | The maximum tip angle the cone can be set to (shape). |
_visualRoot
|
Slot | The root slot of the visual for this gizmo. |
_visualRot
|
field drive of FloatQ | The rotation field of tye _visualRoot slot.
|
_handles
|
list of Handle | A list of Handle objects this cone gizmo has. |
_heightMesh
|
reference drive of SegmentMesh | The mesh being used to signal the height of the cone. |
_coneLineMesh
|
reference drive of SegmentMesh | The line segment based mesh that shows the cone itself. |
Handle
Name | Type | Description |
---|---|---|
RelativeHeight
|
Float | The relative height of this handle compared to the cone. |
root
|
Slot | The root slot of the visual and interface of this handle. |
offset
|
field drive of Float3 | The field to drive with the offset of the handle. |
mesh
|
reference drive of TorusMesh | The mesh being used for this handle. |
Usage
Generated automatically.
Examples
Used for interacting with cone objects via the Dev Tool.