Component:CopyGlobalScale
The CopyGlobalScale component is used to ensure that one object has the exact same global scale as another object.
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Component image 
Copy Global Scale component as seen in the Scene Inspector

The CopyGlobalScale component is used to ensure that one object has the exact same global scale as another object.
It must be attached to the slot that you want to drive to work correctly.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Source
|
Slot | The object that serves as scale reference. |
NonUniform
|
Bool | If true, non-uniform scale is preserved, otherwise the X scale of the source serves as X, Y and Z of the target. |
_scaleDrive
|
field drive of Float3 | The field that is driven to match the global scale of the source. This automatically gets populated with the scale field of the slot that this component is added to. |
Usage
Examples
Related Issues
Related Components
Component:CopyGlobalTransform - The matching one for transforms(Position/rotation)