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Component:DebugDirectionCubemap

From Resonite Wiki
Component image 
File:DebugDirectionCubemapComponent.png
Debug Direction Cubemap component as seen in the Scene Inspector

The Debug Direction Cubemap component allows for diagnosing which direction in the sky a part of a cubemap points to. This component was probably made to diagnose issues during testing for cubemaps between Unity engine and FrooxEngine and was left for users to test with.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
FilterMode TextureFilterMode How to handle the interpolation between pixels.
AnisotropicLevel Int The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
MipmapBias Float Whether to see lower resolution versions of the texture closer up or not (MipMaps).
Profile ColorProfile The color profile to use for this texture's rendering.
Size Int The size of the procedural texture in pixels.
Mipmaps Bool Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance.
Format TextureFormat TextureFormat describes how Texture's pixel are stored in the VRAM.
RGB_Mask Bool3 The colors to include or not to include in direction debugging.

Usage

Examples

See Also