If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
whether this material should respect the distance it is from the camera.
Usage
The material uses a file that has a greyscale video (representing depth at each pixel) and a normal color video in order to "overlay" the color info on top of the 3D distortion created by the greyscale input. There are texture2D slots for depth and color, meaning two separate files could be used given the DepthTextureOffset property is set to 0.
Examples
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