Component image 
Desktop Controller component as seen in the Scene Inspector

The DesktopController component is used to control the desktop through the game dash.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
FollowCursor
|
Bool | whether the desktop cursor should follow the Resonite dash cursor when not clicking. |
LegacyInputMode
|
Bool | Whether to use the legacy input system for desktop interaction. |
Brightness
|
Float | how bright the desktop display should be in the dash. |
Opacity
|
Float | how transparent the desktop display should be in the dash. |
_displayColor
|
field drive of ColorX | The color of the display texture to drive |
_displayRect
|
RectTransform | The UIX size rectangle for the display texture. |
_desktopTexture
|
DesktopTextureProvider | The texture displaying the desktop. |
_interactionRelay
|
DesktopInteractionRelay | The relay allowing for system Desktop interaction. |
_currentControl
|
DesktopControlDialog | The current dialogue being used to change settings for this component. |
Examples
Used in the desktop dash tab to control and view the desktop.