Component image 
Focused World Status component as seen in the Scene Inspector

The FocusedWorldStatus is a component that only works in the dash space world that displays information about the currently focused world. Is used in the session tab in the dash.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
WorldName
|
String | The name of the currently focused world. |
RawWorldName
|
String | The raw unfiltered name of the currently focused world. |
SessionId
|
String | The session ID of the currently focused world. |
IsHost
|
Bool | Whether the user is the host of the focused world. |
CanSave
|
Bool | Whether the user is allowed to save the focused world. |
ShouldSave
|
Bool | Whether the focused world has unsaved changes or not. |
CanClose
|
Bool | Whether the focused world can be closed (Is false for the local world). |
RoleName
|
String | The name of the role that the user currently has in the focused world. |
UserCount
|
Int | The amount of users currently in the focused world. |
ActiveUserCount
|
Int | of the users in the focused world, how many are AFK. |
MaxUserCount
|
Int | The maximum amount of users that can be in the focused world. |
AccessLevel
|
SessionAccessLevel | The access level of the focused world. |
HideFromListing
|
Bool | Whether or not the focused world should not be shown in world listings or shown to other users. |
AwayKickEnabled
|
Bool | Whether the focused world has afk kick enabled. |
AwayKickMinutes
|
Float | How many minutes till a user can be afk before being kicked from the focused world. |
UnsafeMode
|
Bool | Whether the focused world is in unsafe mode, which allows for some features to work. Only affects private worlds. |
Usage
Used in the dash, and isn't utilizable in normal gameplay
Examples
Used in the dash.