Component image 
Impact Time Haptic Filter component as seen in the Scene Inspector

The ImpactTimeHapticFilter component is a haptics filter mainly for Component:HapticVolumes change their intensity based on how long the user's hand has been inside of the affecting area.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
UseGlobalTime
|
Bool | Whether to use global time or local time. |
StartTime
|
Float | When the user's hand has been here for this amount of time, use StartIntensity .
|
EndTime
|
Float | When the user's hand has been here for this amount of time, use EndIntensity .
|
StartIntensity
|
Float | The intensity to use at the start of the time frame. |
EndIntensity
|
Float | The intensity to use at the end of the time frame. |
Power
|
Float | How much to amplify the overall intensity effect of this component. |
Usage
Attach to a slot with a valid and working Component:HapticVolume to add to the list of multiplicative haptic filters.
Examples
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