Component image File:LegacyRendererSwitcherComponent.pngLegacy Renderer Switcher component as seen in the Scene Inspector
The LegacyRendererSwitcher component is used to switch between different rendering types depending on meshes.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
ParticleMesh
|
direct RelayRef`1<AssetRef`1<Mesh>> | The particle mesh object when not null will use MeshRenderer for the renderer.
|
BillboardRenderer
|
BillboardParticleRenderer | Can be switched to in order to render the particles as squares. |
MeshRenderer
|
MeshParticleRenderer | Can be switched to in order to render the particles as meshes. |
RendererDrive
|
direct RefDrive`1<IParticleRenderer> | Drives the target field with BillboardRenderer or MeshRenderer depending on if ParticleMesh is null.
|