Component image 
Linear Angle Mapper component as seen in the Scene Inspector

The LinearAngleMapper component is used to map a float range to a rotation range using lerp.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Source
|
direct RelayRef`1<IValue`1<Float>> | The source value field to get the source mapped value from. |
Target
|
field drive of FloatQ | The rotation to drive with the mapped rotation value. |
SourceMin
|
Float | The minimum value for Source for mapping.
|
SourceMax
|
Float | The maximum value for Source for mapping.
|
TargetMin
|
Float3 | The minumum rotation value when Source is at SourceMin 's value.
|
TargetMax
|
Float3 | The maximum rotation value when Source is at SourceMax 's value.
|
AllowReverseMapping
|
Bool | Whether changes to Target map in the reverse direction and get applied to target. See write backs.
|
Clamp
|
Bool | Whether to allow extrapolation of the lerped data or to keep it within the values specified. |
Examples
Can be used to make an object spin as a slider is slid. Then can also be used to rotate the object that in turn affects the slider if AllowReverseMapping
is enabled.