Component image File:LocalLightsBufferRendererComponent.pngLocal Lights Buffer Renderer component as seen in the Scene Inspector
The Local Lights Buffer Renderer component is used to render the lights for a particle system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
LightType
|
LightType | The kind of light to use. |
ShadowType
|
ShadowType | The light's shadow type. |
ShadowStrength
|
Float | The light's shadow strength. |
ShadowNearPlane
|
Float | The light's near plane. |
ShadowMapResolution
|
Int | The light's shadow map resolution. |
ShadowBias
|
Float | The light's shadow bias. |
ShadowNormalBias
|
Float | The light's normal bias. |
Cookie
|
ITexture | The texture used for the spotlight cutout texture. |
Usage
Used in particle systems.
Examples
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