Component image 
New World Dialog component as seen in the Scene Inspector

The NewWorldDialog component is used internally to control the new world prompt when making a new world in dash space.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
_worldName
|
TextField | The field to define the name of the new world. |
_mobileFriendly
|
Checkbox | Whether the new world should be mobile friendly. |
_unsafeMode
|
Checkbox | Whether the new world is going to be unsafe mode. |
_autoPort
|
Checkbox | Whether the new world should boot with auto defined port. |
_port
|
TextField | The port of the new world. |
_accessLevel
|
SessionAccessLevel | The access level of the new world. |
CustomStart
|
delegate of identity Action`1<NewWorldDialog> | The Sync delegate to call, passing this Dialog upon the world being made. |
_presetIndex
|
Int | Which preset to use for the new world. |
_uiBuilt
|
Bool | Whether the world UI is built. |
_accessLevelRadios
|
list of ValueRadio`1<SessionAccessLevel> | A list of session access level options for the UI. |
_initialized
|
Bool | Whether the UI is built and ready. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
OnStartSession:ButtonEventHandler
|
ButtonEventHandler | ✓ | Called when the start session button is touched. |
Usage
Used internally.