Component:NewWorldDialog

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Component image 
New World Dialog component as seen in the Scene Inspector

The NewWorldDialog component is used internally to control the new world prompt when making a new world in dash space.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
_worldName TextField The field to define the name of the new world.
_mobileFriendly Checkbox Whether the new world should be mobile friendly.
_unsafeMode Checkbox Whether the new world is going to be unsafe mode.
_autoPort Checkbox Whether the new world should boot with auto defined port.
_port TextField The port of the new world.
_accessLevel SessionAccessLevel The access level of the new world.
CustomStart delegate of identity Action`1<NewWorldDialog> The Sync delegate to call, passing this Dialog upon the world being made.
_presetIndex Int Which preset to use for the new world.
_uiBuilt Bool Whether the world UI is built.
_accessLevelRadios list of ValueRadio`1<SessionAccessLevel> A list of session access level options for the UI.
_initialized Bool Whether the UI is built and ready.

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
OnStartSession:ButtonEventHandler ButtonEventHandler Called when the start session button is touched.

Usage

Used internally.

Examples

See Also