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Component:PBS VertexColorMetallic
The PBS_VertexColorMetallic component is a Component:PBS_Metallic component except that it allows for the use of vertex colors as a multiplier for different colors/properties of the material.
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Component image
PBS Vertex Color Metallic component as seen in the Scene Inspector
The PBS_VertexColorMetallic component is a Component:PBS_Metallic component except that it allows for the use of vertex colors as a multiplier for different colors/properties of the material.
For your meshes to have vertex colors, it needs to be explicitly set to do so under the advanced settings when importing a model before clicking "run import!"
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
How much this material should be pushed forwards or backwards on the depth buffer (negative is closer), adjusted for the polygon's slope relative to the camera's near and far planes. This can be used to sort overlapping geometry that would otherwise Z-fight.[1]
How much this material should be pushed forwards or backwards on the depth buffer (negative is closer), in units equal to the smallest possible difference for the rendering device being used.[1]