Component:ParticleLightsModule

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Component image 
File:ParticleLightsModuleComponent.png
Particle Lights Module component as seen in the Scene Inspector

The ParticleLightsModule makes a particle system create lights every so often for emitted particles that follow the particle they're assigned to.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
TemplateLight direct RelayRef`1<Light> The light to use as a template.
LightsRatio Float How many lights as a percentage there should be from a 0 to 1 range.
Distribution ParticleFollowerDistribution How to distribute the lights among the particles being emitted.
MaxLights Int The maximum number of lights that the particle system can have.
MultiplyColorByParticle Bool Whether to multiply the color of the lights by the color of the particle it is attached to.
MultiplyIntensityByAlpha Bool Whether to multiply the intensity of the lights by the alpha channel of the color of the particle it is attached to.
MultiplyRangeBySize Bool Whether to multiply the range of the light based on the size of the particle it is attached to.
AngleMultiplier AngleMultiplier How to influence the angle of the light based on the angle of the particle it is following.
RangeMultiplier Float How much to amplify the range of the light.
IntensityMultiplier Float How much to amplify the intensity of the light.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

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See Also