Component image File:ParticleLightsModuleComponent.pngParticle Lights Module component as seen in the Scene Inspector
The ParticleLightsModule makes a particle system create lights every so often for emitted particles that follow the particle they're assigned to.
This component is part of the Photon Dust system made by Frooxius.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TemplateLight
|
direct RelayRef`1<Light> | The light to use as a template. |
LightsRatio
|
Float | How many lights as a percentage there should be from a 0 to 1 range. |
Distribution
|
ParticleFollowerDistribution | How to distribute the lights among the particles being emitted. |
MaxLights
|
Int | The maximum number of lights that the particle system can have. |
MultiplyColorByParticle
|
Bool | Whether to multiply the color of the lights by the color of the particle it is attached to. |
MultiplyIntensityByAlpha
|
Bool | Whether to multiply the intensity of the lights by the alpha channel of the color of the particle it is attached to. |
MultiplyRangeBySize
|
Bool | Whether to multiply the range of the light based on the size of the particle it is attached to. |
AngleMultiplier
|
AngleMultiplier | How to influence the angle of the light based on the angle of the particle it is following. |
RangeMultiplier
|
Float | How much to amplify the range of the light. |
IntensityMultiplier
|
Float | How much to amplify the intensity of the light. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
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