Component image File:ParticleLightsModuleComponent.pngParticle Lights Module component as seen in the Scene Inspector
The ParticleLightsModule makes a particle system create lights every so often for emitted particles that follow the particle they're assigned to.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TemplateLight
|
direct RelayRef`1<Light> | The light to use as a template. |
LightsRatio
|
Float | How many lights as a percentage there should be from a 0 to 1 range. |
Distribution
|
ParticleFollowerDistribution | How to distribute the lights among the particles being emitted. |
MaxLights
|
Int | The maximum number of lights that the particle system can have. |
MultiplyColorByParticle
|
Bool | Whether to multiply the color of the lights by the color of the particle it is attached to. |
MultiplyIntensityByAlpha
|
Bool | Whether to multiply the intensity of the lights by the alpha channel of the color of the particle it is attached to. |
MultiplyRangeBySize
|
Bool | Whether to multiply the range of the light based on the size of the particle it is attached to. |
AngleMultiplier
|
AngleMultiplier | How to influence the angle of the light based on the angle of the particle it is following. |
RangeMultiplier
|
Float | How much to amplify the range of the light. |
IntensityMultiplier
|
Float | How much to amplify the intensity of the light. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
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