Component:ParticleRibbonsModule

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Component image 
File:ParticleRibbonsModuleComponent.png
Particle Ribbons Module component as seen in the Scene Inspector

The ParticleRibbonsModule component makes it to where a particle system will have ribbons that connect particles based on distance and other factors.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Material Material The material to give the ribbons
TextureMode TrailTextureMode How to handle viewing the texture specified on the ribbons.
MotionVectorMode MotionVectorMode How to handle the rendering of ribbons in regards to motion vectors.
GenerateLightingData Bool Whether to generate lighting data for the ribbons.
RibbonPointRatio Float How many of the particles should be ribbons.
Distribution ParticleFollowerDistribution How to distribute the ribbon followers.
MaxRibbonPoints Int The max amount of ribbon points there should be.
InterweavedRibbonCount Int
UseParticleColor Bool Whether to use the color of particles the ribbons are following.
UseParticleSize Bool Whether to use the size of particles the ribbons should follow.
ShuffleInterweavedRibbons Bool
SizeInheritanceMode UniformSizeMode How to inherit the size of the particles the ribbons are following.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

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See Also