Component:SequenceRibbonSplitter

From Resonite Wiki
Component image 
File:SequenceRibbonSplitterComponent.png
Sequence Ribbon Splitter component as seen in the Scene Inspector

The SequenceRibbonSplitter splits ribbons based on how long they are at random.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
MinSequenceCount Int The minimum ribbon sequence length a ribbon has to be before it is split.
MaxSequenceCount Int The maximum ribbon sequence length a ribbon can be before it is split forcibly.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

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See Also