Component image File:SequenceRibbonSplitterComponent.pngSequence Ribbon Splitter component as seen in the Scene Inspector
The SequenceRibbonSplitter splits ribbons based on how long they are at random.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
MinSequenceCount
|
Int | The minimum ribbon sequence length a ribbon has to be before it is split. |
MaxSequenceCount
|
Int | The maximum ribbon sequence length a ribbon can be before it is split forcibly. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
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See Also
- Component:ParticleRibbonsModule
- Component:RibbonColorConstantInitializer
- Component:RibbonColorRangeInitializer
- Component:RibbonFollowerColorConstantInitializer
- Component:RibbonFollowerColorRangeInitializer
- Component:RibbonFollowerWidthConstantInitializer
- Component:RibbonFollowerWidthRangeInitializer
- Component:RibbonWidthConstantInitializer
- Component:RibbonWidthRangeInitializer
- Component:SequenceRibbonSplitter
- Component:TimeProximityRibbonSplitter
- Component:ParticleSystem
- Photon Dust