Component:SmoothTransform

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Component image 
Smooth Transform component as seen in the Scene Inspector

Smooth transform is a component that is used to create a "lag behind" or "trailing" effect on slots or objects that follow another object. The slot this controls will try to return to it's rest position, iteratively getting closer and closer until in eventuality reaching it's target location at rest.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
InterpolationSpace direct RootSpace The coordinate space that should be used to check the delta of the transforms in. If set to user space and parented under the user's hand, this slot will only lag behind (or smooth) when the user moves their hand, but not when they walk around. This can also be set to a slot for similar effects without a user.
TargetPosition Float3 The local transform position that this slot is trying to get to.
TargetRotation FloatQ the local transform rotation that this slot is trying to get to.
TargetScale Float3 The local transform scale that this slot is trying to get to.
Position field drive of Float3 The position field to drive with the smoothed value (auto filled with the position field of the slot this is on.
Rotation field drive of FloatQ The rotation field to drive with the smoothed value (auto filled with the rotation field of the slot this is on.
Scale field drive of Float3 The scale field to drive with the smoothed value (auto filled with the scale field of the slot this is on.
SmoothSpeed Float How fast or slow this slot is at catching up to it's target location. Not a set number of seconds since this component iteratively smooths.
_updateIndex Int Whether to do this smooth transform before or after other smooth transforms in the same slot hiearchy.

Usage

Examples

Useful in making a little fairy that follows the user around. Or a trail of orbs that float along side the user. Or floating accessories/horns/trinkets that are attached to a user that follow them around. Or an object that loosely follows a racing ship.

Related Components