Component:TeleportLocomotion

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Component image 
Teleport Locomotion component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Icon IAssetProvider`1<ITexture2D>
Color ColorX
_currentController LocomotionController
_lastDefaultIcon Uri
_lastDefaultColor Nullable`1<ColorX>
Turn direct TurnSubmodule
BackstepDistance Float
ActivationTime Float
HeightInputMax Float
HeightInputMin Float
InitialForceMin Float
InitialForceMax Float
RangeExp Float
StepUnit Float
Drag Float
MaxSmallObjectSize Float
WallDistance Float
_pathMesh BallisticPathMesh
_pathMaterial PBS_RimMetallic
_pathRenderer MeshRenderer
_pathVisual Slot
_targetPointVisual Slot
_characterController CharacterController

Behavior

Examples

See Also