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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Icon
|
IAssetProvider`1<ITexture2D> | |
Color
|
ColorX | |
_currentController
|
LocomotionController | |
_lastDefaultIcon
|
Uri | |
_lastDefaultColor
|
Nullable`1<ColorX> | |
Turn
|
direct TurnSubmodule | |
BackstepDistance
|
Float | |
ActivationTime
|
Float | |
HeightInputMax
|
Float | |
HeightInputMin
|
Float | |
InitialForceMin
|
Float | |
InitialForceMax
|
Float | |
RangeExp
|
Float | |
StepUnit
|
Float | |
Drag
|
Float | |
MaxSmallObjectSize
|
Float | |
WallDistance
|
Float | |
_pathMesh
|
BallisticPathMesh | |
_pathMaterial
|
PBS_RimMetallic | |
_pathRenderer
|
MeshRenderer | |
_pathVisual
|
Slot | |
_targetPointVisual
|
Slot | |
_characterController
|
CharacterController |