Component image File:Texture3D ForceComponent.pngTexture 3D Force component as seen in the Scene Inspector
The Texture3DForce component makes a 3 dimensional field that affects the movement of particles in a particle system based on the colors of a 3D texture. The colors map from RGB->XYZ in that order. The XYZ mapped value is used to affect the movement of particles.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Texture3D
|
Texture3D | The 3D texture to act as the force volume and to sample colors from in 3D. |
Mode
|
ForceMode | How to affect Particles with the force this component exerts on them. |
Strength
|
Float | The strength of this component's forvce. |
Scale
|
Float3 | How much to scale the 3D texture in physical space along it's axies. |
Offset
|
Float3 | How much to shift the 3D texture in physical space on it's axies. |
ColorBias
|
Float | The bias of colors being sampled from the 3D texture that are being mapped into XYZ values. |
ColorScale
|
Float | How much to scale the color of pixels in the 3D texture, to change how the force works. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
This allows particles to be able to take custom paths through a volume, collect in wavy shapes, or curve the path of particles going through it.