Component:TextureRefEditor

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Component image 
Texture Ref Editor component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
_targetRef direct RelayRef`1<AssetRef`1<ITexture2D>>
_drive reference drive of AssetRef`1<ITexture2D>
_clearReferenceButton Button
_openInspectorButton Button
_copyTextureButton Button
_pasteTextureButton Button
_referenceText field drive of String
_infoText field drive of String
_isNormalMap Bool

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
ClearReference:ButtonEventHandler ButtonEventHandler
OpenInspectorButton:ButtonEventHandler ButtonEventHandler
CopyTexture:ButtonEventHandler ButtonEventHandler
PasteTexture:ButtonEventHandler ButtonEventHandler
SetTexture:ButtonEventHandler ButtonEventHandler

Behavior

Examples

See Also