Component image 
Texture Ref Editor component as seen in the Scene Inspector

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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
_targetRef
|
direct RelayRef`1<AssetRef`1<ITexture2D>> | |
_drive
|
reference drive of AssetRef`1<ITexture2D> | |
_clearReferenceButton
|
Button | |
_openInspectorButton
|
Button | |
_copyTextureButton
|
Button | |
_pasteTextureButton
|
Button | |
_referenceText
|
field drive of String | |
_infoText
|
field drive of String | |
_isNormalMap
|
Bool |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
ClearReference:ButtonEventHandler
|
ButtonEventHandler | ✓ | |
OpenInspectorButton:ButtonEventHandler
|
ButtonEventHandler | ✓ | |
CopyTexture:ButtonEventHandler
|
ButtonEventHandler | ✓ | |
PasteTexture:ButtonEventHandler
|
ButtonEventHandler | ✓ | |
SetTexture:ButtonEventHandler
|
ButtonEventHandler | ✓ |