Component:UI UnlitMaterial

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Component image 
UI Unlit Material component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Rect Rect
RectClip Bool
ColorMask ColorMask
StencilComparison StencilComparison
StencilOperation StencilOperation
StencilID Byte
StencilWriteMask Byte
StencilReadMask Byte
RenderQueue Int
_shader Shader
Texture ITexture2D
TextureScale Float2
TextureOffset Float2
Tint ColorX
Overlay Bool
OverlayTint ColorX
AlphaCutoff Float
AlphaClip Bool
TextureMode UnlitTextureMode
MaskTexture ITexture2D
MaskScale Float2
MaskOffset Float2
MaskMode MaskTextureMode
BlendMode BlendMode
Sidedness Sidedness
ZWrite ZWrite
ZTest ZTest
OffsetFactor Float
OffsetUnits Float

Usage

Examples

Related Components