Component image 
User Interface Positioner component as seen in the Scene Inspector

The UserInterfacePositioner component causes the slot to which it is attached to track the user's position and rotation (optionally head). This is a somewhat nicer and cleaner alternative than parenting a slot directly to a user's avatar node.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TargetUser
|
direct UserRef | The user to track. |
UseHead
|
Bool | Whether to track to the user's head. |
RotateVerticalOnly
|
Bool | Whether to act like the freeform dash or not. |
PositionSpeed
|
Float | The speed at which the object will track the user's position. |
RotationSpeed
|
Float | The speed at which the object will track the user's rotation. |
ActivationDistance
|
Float | The distance from the user to the object at which the object will start tracking the user's position and rotation. Zero means "always track". |
ActivationAngle
|
Float | The angle between the user and the object at which the object will start tracking the user's position and rotation. Zero means "always track". |
DeactivationDistance
|
Float | How far away the user has to be from the component for it to to stop following. |
DeactivationAngle
|
Float | How much of an angle deviation it has to be for it to stop following. |
TargetPosition
|
Float3 | The target position this UI is lerping to. |
TargetRotation
|
FloatQ | The target rotation this UI is lerping to. |
_position
|
field drive of Float3 | The field to drive to set the position of this UI. |
_rotation
|
field drive of FloatQ | The field to drive to set the rotation of this UI. |
Usage
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Examples
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