Component image 
Vector Gizmo component as seen in the Scene Inspector

The VectorGizmo component is used to allow editing a gizmo via the Dev tool.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TargetSlot
|
direct TransformRelayRef | The slot to influence or a component this is on. |
AutoPositionAtTargetSlot
|
Bool | Whether to position the gizmo at TargetSlot .
|
_interactingComponent
|
Component | The component like a Dev tool that is interacting with this gizmo. |
_material
|
OverlayFresnelMaterial | The material being used for the gizmo visual. |
_toolPoint
|
Slot | The slot to position at the interacting tool's tip slot. |
_activePoint
|
Slot | The slot to position at the active point. |
_lineRoot
|
Slot | The slot that stores the line segment for tip based movement rather than projected mode. |
_lineSegment
|
SegmentMesh | The mesh being used for the line visual to the interacting tool tip. |
_snapHighlight
|
Slot | The slot storing the gizmo snap highlight visual. |
VectorSpace
|
direct RootSpace | The space to do edits to the vector in. |
TargetVector
|
direct RelayRef`1<IField`1<Float3>> | The target vector field to modify. |
TargetRotation
|
direct RelayRef`1<IField`1<FloatQ>> | The target vector rotation to modify. |
FixMagnitude
|
Bool | whether to fix a magnitude during/after editing. |
FixedMagnitude
|
Float | The value to fix the vector magnitude to if FixMagnitude is enabled.
|
VisualMagnitudeScale
|
Float | The magnitude scalar of the vector visual. |
VisualThickness
|
Float | The thickness of the visual for the vector. |
_colliderRotation
|
field drive of FloatQ | The rotation field of the visual collider. |
_collider
|
reference drive of CylinderCollider | The collider used for the vector. |
_mesh
|
reference drive of ArrowMesh | The arrow mesh being used to show the vector visual. |