Component image 
Velocity Haptic Filter component as seen in the Scene Inspector

The VelocityHapticFilter component is used to influence the haptics a user feels on a haptics device as the device moves through a Component:HapticVolume at different speeds.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
VelocitySmoothTime
|
Float | How much to smooth the changes in velocity this component works with. |
StartVelocity
|
Float | The velocity to map to StartIntensity .
|
EndVelocity
|
Float | The velocity to map to EndIntensity .
|
StartIntensity
|
Float | The intensity to use when a haptics device is moving at StartVelocity through a valid Component:HapticVolume on the same slot.
|
EndIntensity
|
Float | The intensity to use when a haptics device is moving at EndVelocity through a valid Component:HapticVolume on the same slot.
|
Power
|
Float | The multiplier of the haptics intensity before applying it. |
Usage
Attach to a slot with a valid and working Component:HapticVolume to add to the list of multiplicative haptic filters.
Examples
Can be used to make haptics that feel like the user's body is moving through water.