Component image 
Voice Mode Sync component as seen in the Scene Inspector

The VoiceModeSync component only works in the dash world which the Dash Menu is located in. It allows for getting the status of the user's chosen voice mode options, and if they can use certain modes.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
FocusedWorldVoiceMode
|
VoiceMode | The voice mode set for the current world. |
GlobalMute
|
Bool | Whether the user is muted for everyone. |
FocusedWorldMaxAllowedVoiceMode
|
raw output of VoiceMode | The maximum voice mode their allowed by the role the user has in the current focused world. |
BroadcastAllowed
|
raw output of Bool | Whether broadcast is allowed for the user voice modes for the user in the currently focused world. |
ShoutAllowed
|
raw output of Bool | Whether shout is allowed for the user voice modes for the user in the currently focused world. |
NormalAllowed
|
raw output of Bool | Whether normal is allowed for the user voice modes for the user in the currently focused world. |
WhisperAllowed
|
raw output of Bool | Whether whisper is allowed for the user voice modes for the user in the currently focused world. |
Usage
Attach to a slot that would exist in the dash world, for example, in a facet. Then when in the dash world this component will start functioning.
Examples
Used in the default microphone modes facet.