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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Mode
|
DisplayMode | |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Volume
|
Texture3D | |
StepSize
|
Float | |
Gain
|
Float | |
Exp
|
Float | |
AccumulationCutoff
|
Float | |
HitThreshold
|
Float | |
InputRange
|
Float | |
InputOffset
|
Float | |
UseAlphaChannel
|
Bool | |
Slices
|
list of SlicePlane | |
Highlights
|
list of Highlight |
Usage
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DisplayMode
Name | Value | Description |
---|---|---|
Additive
|
0 | |
AdditiveCutoff
|
1 | |
HitThreshold
|
2 |
SlicePlane
Name | Type | Description |
---|---|---|
Normal
|
Float3 | |
Offset
|
Float |
Highlight
Name | Type | Description |
---|---|---|
Normal
|
Float3 | |
Offset
|
Float | |
Range
|
Float | |
Color
|
ColorX |