Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Component:Wiggler

The Wiggler component is used to make a FloatQ rotate randomly. When added to a slot, it defaults to driving that slot's rotation. The output is identical to passing that of a Wobbler3D component (with the same parameters) through a FromEuler node.
This page contains changes which are not marked for translation.


Component image 
Wiggler component as seen in the Scene Inspector

The Wiggler component is used to make a FloatQ rotate randomly. When added to a slot, it defaults to driving that slot's rotation. The output is identical to passing that of a Wobbler3D component (with the same parameters) through a FromEuler node.

The component can be added without an inspector, using a WigglerApplier tool.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
_target field drive of FloatQ The field to wiggle.
_offset FloatQ The base value to add to when rotating.
_speed Float3 How fast to wiggle on each axis.
_magnitude Float3 How much to wiggle on each axis.
_seed Float3 The seed for the randomness of the wiggle.

Usage

Used in tails, flags, antennas, and much more random wobbly rotating things.

Be aware that Wiggler motion stops when WorldTime × _speed + _seed reaches 2^23 (8,388,608).

Examples

See Also