Component image 
World Grab Mover component as seen in the Scene Inspector

The WorldGrabMover component is used as a visual for the grab world locomotion.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
ShowLerp
|
Float | The lerp value for showing the visual. |
_activatingUser
|
User | The user making this visual for grabbing onto the world. |
_crossMesh
|
reference drive of CrossMesh | The cross mesh being used for the anchor visual. |
_visualVisible
|
field drive of Bool | Whether the visual should be visible. |
_visualRotation
|
field drive of FloatQ | The field to drive with the rotation for the visual. |
_material
|
reference drive of PBS_RimMetallic | The material that the visual is using. |
_referencePosition
|
Float3 | the position this visual is trying to stay and anchor at. |
Usage
Not used directly by the user.
Examples
The cross that appears on the user's hand when moving with grab world locomotion.