(Redirected from GridTexture (Component))
Component image
The GridTexture component is used to generate a grid of lines with a background color to use in materials.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
FilterMode
|
TextureFilterMode | How to handle the interpolation between pixels. |
AnisotropicLevel
|
Int | The levels of Anisotropic filtering distances when using Anisotropic for FilterMode
|
WrapModeU
|
TextureWrapMode | How to repeat or mirror the texture along the X axis. this goes into affect when X values are outside of the range [0.0 to 1.0]. |
WrapModeV
|
TextureWrapMode | How to repeat or mirror the texture along the Y axis. this goes into affect when Y values are outside of the range [0.0 to 1.0]. |
MipmapBias
|
Float | Whether to see lower resolution versions of the texture closer up or not (MipMaps). |
Profile
|
ColorProfile | The color profile to use for this texture's rendering. |
Size
|
Int2 | The size of the procedural texture in pixels. |
Mipmaps
|
Bool | Whether to enable the rendering of mipmaps, which are lower res textures at further distances from the camera to improve performance. |
Format
|
TextureFormat | TextureFormat describes how Texture's pixel are stored in the VRAM. |
BackgroundColor
|
ColorX | The color of the background before Grids are layered on top.
|
Grids
|
list of Grid | A list of Grids of lines that get layered on top of each other in order. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeTexture()
|
Action | BakeTexture first generates a Component:StaticTexture2D that is the same as this procedural texture. The resulting static texture replaces every reference to the original procedural texture. Lastly the original procedural texture is deleted. |
Grid
Name | Type | Description |
---|---|---|
Spacing
|
Int2 | The distance between lines in pixels for this grid |
Offset
|
Int2 | The amount to shift this grid around in pixels. can be used to animate movement. |
Width
|
Int2 | The width of the grid lines in pixels for this grid. |
LineColor
|
ColorX | The color of the lines for this grid. |
Usage
Attach the component and provide a BackgroundColor
and add some items to Grids
to generate the texture. Then add to any ITexture2D slot like in materials for example.
Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
This needs an example from the default grid world.