Component:MatcapMaterial
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Component image 
Matcap Material component as seen in the Scene Inspector

The MatcapMaterial component is used to make fake reflections on a surface using a matcap texture.
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | Internal. |
Matcap
|
ITexture2D | A texture that looks like a sphere with reflection shading on it. Used to make the fake reflection map. |
NormalMap
|
ITexture2D | The normal map is used as a way to change the appearance of a surface when shined on by lights, to give the illusion of a raised surface. |
BlendMode
|
BlendMode | How to blend this material's colors vs what it rendered on top of. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Usage
Attach to a slot and put into a Component:MeshRenderer or Component:SkinnedMeshRenderer with a mesh to see what the material looks like.
Examples
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