Cubic Lerp
Interpolation
The Cubic Lerp takes in 2 tangent points (TangentPointFloat or TangentPointDouble), and a lerp value to travel from start to finish. This returns the value of a specific point using that lerp value.
This differs from the Bezier Curve node as it attempts to solve a problem with curves, utilizing Cubic Spline Interpolation.
Inputs
From (Pseudo-Generic)
The start point of this lerp.
To (Pseudo-Generic)
The end point of this lerp.
Lerp (float)
The travel point from start to finish.
Outputs
* (Pseudo-Generic)
Returns the value of a specific point along this lerp value.
See Also
- Wikipedia's definition of a spline interpolation & runge's phenomenon.
- Wikiversity's Cubic Spline Interpolation page.