ProtoFlux:Ray Plane Intersection

From Resonite Wiki
Ray Plane Intersection
RayOrigin
*
RayDirection
PlanePoint
PlaneNormal
Geometry 3D

The Ray Plane Intersection node takes in ray paremeters and plane parameters, and finds then returns an intersection at a point.

Inputs

RayOrigin (float3)

The starting point of this ray.

RayDirection (float3)

The direction this ray will aim at.

PlanePoint (float3)

The plane position.

PlaneNormal (float3)

The plane normal.

Outputs

* (float3)

Returns the plane intersection value.