To render MSDFs in Resonite, use the TextUnlitMaterial or UI_TextUnlitMaterial materials. The MSDF can be placed in the FontAtlas
field of the material. TintColor
is used to color the actual object the MSDF represents, while BackgroundColor
can be used to color the background of the MSDF, so long as AutoBackgroundColor
is unchecked. OutlineColor
can be used to give an outline color to the object. FaceDilate
dilates the boundary of the MSDF, OutlineThickness
controls the thickness of the outline, and FaceSoftness
controls how soft the object looks.