Category:ProtoFlux:Physics: Difference between revisions

Category page
Cleaning ProtoFlux Categories
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{{Table ProtoFluxCategorySubcategories
{{Table ProtoFluxCategorySubcategories
|Events| Collision and Climbing Events
|Events| Collision and Climbing Events
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{{Table ProtoFluxCategoryNodes
{{Table ProtoFluxCategoryNodes
|Apply Character Force||
|ApplyCharacterForce|| Using [[CharacterController (Component)|Character Controller]] as a reference, push it in a direction over time.
|Apply Character Impulse||
|ApplyCharacterImpulse|| Using [[CharacterController (Component)|Character Controller]] as a reference, impulse it in a direction.
|As Character Controller||
|AsCharacterController|| Takes in [[Type:ICollider|ICollider]] and returns the [[CharacterController (Component)|Character Controller]] that associates with that collider.
|Character Controller User|| Gives the simulating user of a [[CharacterController (Component)|Character Controller]].
|CharacterControllerUser|| Gives the simulating user of a [[CharacterController (Component)|Character Controller]].
|Character Gravity|| provides gravity of the [[CharacterController (Component)|Character Controller]].
|CharacterGravity|| provides gravity of the [[CharacterController (Component)|Character Controller]].
|Character Ground Collider|| Gives the collider underfoot of the [[CharacterController (Component)|Character Controller]].
|CharacterGroundCollider|| Gives the collider underfoot of the [[CharacterController (Component)|Character Controller]].
|Character Linear Velocity|| Gives the speed of the [[CharacterController (Component)|Character Controller]].
|CharacterLinearVelocity|| Gives the speed of the [[CharacterController (Component)|Character Controller]].
|Find Character Controller From Slot|| Find the [[CharacterController (Component)|Character Controller]] of a given [[Slot]].
|FindCharacterControllerFromSlot|| Find the [[CharacterController (Component)|Character Controller]] of a given [[Slot]].
|Find Character Controller From User|| Find the [[CharacterController (Component)|Character Controller]] a [[Type:User]] is using to move.
|FindCharacterControllerFromUser|| Find the [[CharacterController (Component)|Character Controller]] a [[Type:User]] is using to move.
|Hit UV Coordinate||
|HitUVCoordinate|| Finds the UV Coordinate(s) from an [[Type:ICollider|ICollider]] that was hit.
|Is Character Controller|| Checks if a [[Collider]] is part of a [[CharacterController (Component)|Character Controller]]'s simulation.
|IsCharacterController|| Checks if a [[Collider]] is part of a [[CharacterController (Component)|Character Controller]]'s simulation.
|Is Character On Ground|| True if the [[CharacterController (Component)|Character Controller]] is on the ground.
|IsCharacterOnGround|| True if the [[CharacterController (Component)|Character Controller]] is on the ground.
|Raycaster|| Constantly raycasts from the provided [[Slot]] in the provided direction and gives the hit result
|Raycaster|| Constantly raycasts from the provided [[Slot]] in the provided direction and gives the hit result
|Raycast One|| Raycasts from the provided [[Slot]] in the provided direction and gives the hit result upon Call.
|RaycastOne|| Raycasts from the provided [[Slot]] in the provided direction and gives the hit result upon Call.
|Set Character Gravity|| Sets the gravity value field of the given [[CharacterController (Component)|Character Controller]].
|SetCharacterGravity|| Sets the gravity value field of the given [[CharacterController (Component)|Character Controller]].
|Set Character Velocity|| Sets the velocity of the given [[CharacterController (Component)|Character Controller]].
|SetCharacterVelocity|| Sets the velocity of the given [[CharacterController (Component)|Character Controller]].
}}
}}
[[Category:ProtoFlux]]
[[Category:ProtoFlux]]

Latest revision as of 03:48, 25 August 2025

Subcategories
Category Summary
Events Collision and Climbing Events
Nodes
Node Name Description
ApplyCharacterForce Using Character Controller as a reference, push it in a direction over time.
ApplyCharacterImpulse Using Character Controller as a reference, impulse it in a direction.
AsCharacterController Takes in ICollider and returns the Character Controller that associates with that collider.
CharacterControllerUser Gives the simulating user of a Character Controller.
CharacterGravity provides gravity of the Character Controller.
CharacterGroundCollider Gives the collider underfoot of the Character Controller.
CharacterLinearVelocity Gives the speed of the Character Controller.
FindCharacterControllerFromSlot Find the Character Controller of a given Slot.
FindCharacterControllerFromUser Find the Character Controller a Type:User is using to move.
HitUVCoordinate Finds the UV Coordinate(s) from an ICollider that was hit.
IsCharacterController Checks if a Collider is part of a Character Controller's simulation.
IsCharacterOnGround True if the Character Controller is on the ground.
Raycaster Constantly raycasts from the provided Slot in the provided direction and gives the hit result
RaycastOne Raycasts from the provided Slot in the provided direction and gives the hit result upon Call.
SetCharacterGravity Sets the gravity value field of the given Character Controller.
SetCharacterVelocity Sets the velocity of the given Character Controller.