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{{Table ProtoFluxCategorySubcategories | {{Table ProtoFluxCategorySubcategories | ||
|Events| Collision and Climbing Events | |Events| Collision and Climbing Events | ||
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{{Table ProtoFluxCategoryNodes | {{Table ProtoFluxCategoryNodes | ||
| | |ApplyCharacterForce|| Using [[CharacterController (Component)|Character Controller]] as a reference, push it in a direction over time. | ||
| | |ApplyCharacterImpulse|| Using [[CharacterController (Component)|Character Controller]] as a reference, impulse it in a direction. | ||
| | |AsCharacterController|| Takes in [[Type:ICollider|ICollider]] and returns the [[CharacterController (Component)|Character Controller]] that associates with that collider. | ||
| | |CharacterControllerUser|| Gives the simulating user of a [[CharacterController (Component)|Character Controller]]. | ||
| | |CharacterGravity|| provides gravity of the [[CharacterController (Component)|Character Controller]]. | ||
| | |CharacterGroundCollider|| Gives the collider underfoot of the [[CharacterController (Component)|Character Controller]]. | ||
| | |CharacterLinearVelocity|| Gives the speed of the [[CharacterController (Component)|Character Controller]]. | ||
| | |FindCharacterControllerFromSlot|| Find the [[CharacterController (Component)|Character Controller]] of a given [[Slot]]. | ||
| | |FindCharacterControllerFromUser|| Find the [[CharacterController (Component)|Character Controller]] a [[Type:User]] is using to move. | ||
| | |HitUVCoordinate|| Finds the UV Coordinate(s) from an [[Type:ICollider|ICollider]] that was hit. | ||
| | |IsCharacterController|| Checks if a [[Collider]] is part of a [[CharacterController (Component)|Character Controller]]'s simulation. | ||
| | |IsCharacterOnGround|| True if the [[CharacterController (Component)|Character Controller]] is on the ground. | ||
|Raycaster|| Constantly raycasts from the provided [[Slot]] in the provided direction and gives the hit result | |Raycaster|| Constantly raycasts from the provided [[Slot]] in the provided direction and gives the hit result | ||
| | |RaycastOne|| Raycasts from the provided [[Slot]] in the provided direction and gives the hit result upon Call. | ||
| | |SetCharacterGravity|| Sets the gravity value field of the given [[CharacterController (Component)|Character Controller]]. | ||
| | |SetCharacterVelocity|| Sets the velocity of the given [[CharacterController (Component)|Character Controller]]. | ||
}} | }} | ||
[[Category:ProtoFlux]] | [[Category:ProtoFlux]] |
Latest revision as of 03:48, 25 August 2025
Subcategories | |
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Category | Summary |
Events | Collision and Climbing Events |
Node Name | Description |
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ApplyCharacterForce | Using Character Controller as a reference, push it in a direction over time. |
ApplyCharacterImpulse | Using Character Controller as a reference, impulse it in a direction. |
AsCharacterController | Takes in ICollider and returns the Character Controller that associates with that collider. |
CharacterControllerUser | Gives the simulating user of a Character Controller. |
CharacterGravity | provides gravity of the Character Controller. |
CharacterGroundCollider | Gives the collider underfoot of the Character Controller. |
CharacterLinearVelocity | Gives the speed of the Character Controller. |
FindCharacterControllerFromSlot | Find the Character Controller of a given Slot. |
FindCharacterControllerFromUser | Find the Character Controller a Type:User is using to move. |
HitUVCoordinate | Finds the UV Coordinate(s) from an ICollider that was hit. |
IsCharacterController | Checks if a Collider is part of a Character Controller's simulation. |
IsCharacterOnGround | True if the Character Controller is on the ground. |
Raycaster | Constantly raycasts from the provided Slot in the provided direction and gives the hit result |
RaycastOne | Raycasts from the provided Slot in the provided direction and gives the hit result upon Call. |
SetCharacterGravity | Sets the gravity value field of the given Character Controller. |
SetCharacterVelocity | Sets the velocity of the given Character Controller. |
Pages in category "ProtoFlux:Physics"
The following 16 pages are in this category, out of 16 total.