m fix links |
Updated OnStart and OnLoaded explanations |
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|OnDestroy|| Fired upon the destruction of the node. | |OnDestroy|| Fired upon the destruction of the node. | ||
|OnDestroying|| Fires when the node is marked for destruction in the next game tick. | |OnDestroying|| Fires when the node is marked for destruction in the next game tick. | ||
|OnDuplicate|| Fires when the node under something duplicated | |OnDuplicate|| Fires when the node under something duplicated. | ||
|OnLoaded|| Fires | |OnLoaded|| Fires for the allocating user (excluding duplication). | ||
|OnPaste|| Fires when the node is under something pasted (Ex: Via ResRec URI) | |OnPaste|| Fires when the node is under something pasted (Ex: Via ResRec URI). | ||
|OnSaving|| Fires on the game tick before the item is saved with the world or to inventory. | |OnSaving|| Fires on the game tick before the item is saved with the world or to inventory. | ||
|OnStart|| | |OnStart|| Fires when it starts existing for the local user. | ||
}} | }} | ||
[[Category:ProtoFlux:Flow]] | [[Category:ProtoFlux:Flow]] | ||
Latest revision as of 12:23, 11 October 2025
| Node Name | Description |
|---|---|
| OnActivated | Fires when this node's hierarchy is enabled. |
| OnDeactivated | Fires when this node's hierarchy is disabled. |
| OnDestroy | Fired upon the destruction of the node. |
| OnDestroying | Fires when the node is marked for destruction in the next game tick. |
| OnDuplicate | Fires when the node under something duplicated. |
| OnLoaded | Fires for the allocating user (excluding duplication). |
| OnPaste | Fires when the node is under something pasted (Ex: Via ResRec URI). |
| OnSaving | Fires on the game tick before the item is saved with the world or to inventory. |
| OnStart | Fires when it starts existing for the local user. |
Pages in category "ProtoFlux:Flow:Events"
The following 10 pages are in this category, out of 10 total.