node visual brokee |
Updated description and links. |
||
(One intermediate revision by one other user not shown) | |||
Line 14: | Line 14: | ||
Sample | The '''Sample Texture 3D UVW''' node allows you to sample the pixel color of a [[Texture3D]] that has readable enabled based on a 0->1 range on UVW instead of pixels. | ||
Since the [[Component:StaticTexture3D|StaticTexture3D]] component needs to have readable enabled, most players opt to keep a component on the object that their code is on, and then change it's URL so they can read the image's pixels. | Since the [[Component:StaticTexture3D|StaticTexture3D]] component needs to have readable enabled, most players opt to keep a component on the object that their code is on, and then change it's URL so they can read the image's pixels. | ||
Latest revision as of 22:39, 19 October 2025
The Sample Texture 3D UVW node allows you to sample the pixel color of a Texture3D that has readable enabled based on a 0->1 range on UVW instead of pixels.
Since the StaticTexture3D component needs to have readable enabled, most players opt to keep a component on the object that their code is on, and then change it's URL so they can read the image's pixels.
This node also takes a raw IAsset<Texture3D> instead of an asset provider. To extract the raw texture reference from the provider for use in this node, see the Get Asset Node.
Inputs
Texture (IAsset<Texture3D>)
The raw asset of an IAssetProvider<Texture3D> extracted using a Get Asset Node.
UVW (Float2)
The UVW position to sample the colorX from.
Outputs
* (colorX)
The ColorX color from the provided Texture (IAsset<Texture2D>) at the provided UVW (Float2).
Examples
-
Example of a Sample Texture3D UVW being used in a larger example code reading 3D and 2D textures.