Create Events ProtoFlux Category |
GloopieBot (talk | contribs) Cleaning ProtoFlux Categories |
||
| Line 10: | Line 10: | ||
|On Start|| Only Fires if the node is loaded with the world save in a new session. (Ex: Previously saved in the world) | |On Start|| Only Fires if the node is loaded with the world save in a new session. (Ex: Previously saved in the world) | ||
}} | }} | ||
[[Category:ProtoFlux:Flow]] | |||
Revision as of 11:26, 5 February 2024
| Node Name | Description |
|---|---|
| On Activated | Fires when this node's hierarchy is enabled. |
| On Deactivated | Fires when this node's hierarchy is disabled. |
| On Destroy | Fired upon the destruction of the node. |
| On Destroying | Fires when the node is marked for destruction in the next game tick. |
| On Duplicate | Fires when the node under something duplicated |
| On Loaded | Fires when the node has initialized and compiled. |
| On Paste | Fires when the node is under something pasted (Ex: Via ResRec URI) |
| On Saving | Fires on the game tick before the item is saved with the world or to inventory. |
| On Start | Only Fires if the node is loaded with the world save in a new session. (Ex: Previously saved in the world) |
Pages in category "ProtoFlux:Flow:Events"
The following 10 pages are in this category, out of 10 total.